Feature Request
 
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Question Feature Request

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CriticalFailure
Posts: 9
Topic starter
(@criticalfailure)
Active Member
Joined: 2 years ago

We have 'CHANCE int' as a condition to make it so certain events only happen some of the time, but could we please have some sort of 'SETCHANCE Int' as an instruction keyword? The idea being, we could have a random number assigned to a flag/variable. That would unlock some real RNG mechanics.

Thanks for your consideration!

5 Replies
Posts: 19
Admin
(@hilvar)
Member
Joined: 3 years ago

So just to make sure I have this right in my head.

The Int parameter would be the user counter number and it would set a random value between 1 and 99 to that counter?

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CriticalFailure
Posts: 9
Topic starter
(@criticalfailure)
Active Member
Joined: 2 years ago

More or less. Ether a random number between 1 and 99 or perhaps it could also take in a range somehow.

I'm just hoping for a way to set a counter to a random number

For example you could setup status events that reroll the number if its over 20 effectively giving a random number between 1 and 20

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Posts: 19
Admin
(@hilvar)
Member
Joined: 3 years ago

I think this idea is awesome and has SO MUCH potential. Cool   

Especially because you are probably thinking of a different way than I am of using it in a game.

This is definitely going in.

THANK YOU for this great suggestion.

 

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CriticalFailure
(@criticalfailure)
Joined: 2 years ago

Active Member
Posts: 9

@hilvar that's so awesome that it's going in. I'm looking forward to seeing how you decide to implement it.

Any ETA on the next update?

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Posts: 19
Admin
(@hilvar)
Member
Joined: 3 years ago

I'm aiming for mid-January. Worst case scenario end of January. My crate of Red Bull is on its way.

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