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CriticalFailure
Posts: 9
Topic starter
(@criticalfailure)
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Joined: 2 years ago

I have a few questions which are holding me up. 

When the game starts, it launches you into the first available room. I want to give players some context. How can I set an event to trigger right as the game starts so that I can write introduction text?

Also is there a way to change which room the player starts in?

Also is there a way to make it so that items aren't auto declared when getting a room description?

Also any plans for NPC support? I tried setting up an item to act as an NPC but the item declarations made it weird. "There is a Ralph here".

 

5 Replies
Posts: 19
Admin
(@hilvar)
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Joined: 3 years ago

I'm probably going to provide the info in individual New Topics for these so they are easier to see.

For objects that are not automatically declared you want to follow the Finding Objects Inside Objects or Finding A Never Ending Supply.

In essence, don't put the object in the room at all until the player performs a specific action to reveal them.

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Posts: 19
Admin
(@hilvar)
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Joined: 3 years ago

Start location is always Location 2 and there is no way to change that. I played with varying start location when writing IFAC and there are just way too many advantages to having a fixed start location from a program design and coding perspective.

Also, from a use perspective if you changed the start location in the middle of writing the adventure the chances are high you would need to change a lot of logic and flow of the game - it would not be a simple as just changing the start location.

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CriticalFailure
Posts: 9
Topic starter
(@criticalfailure)
Active Member
Joined: 2 years ago

Thanks very much!

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Posts: 19
Admin
(@hilvar)
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Joined: 3 years ago

After just writing the "Entrance Hall" mechanic topic it occurs to me that you could use this to change the start location in a weird sort of way. Have them move to whatever is your start from Loc 2 as the only option. Be careful with your game logic though.

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