I have a few questions which are holding me up.
When the game starts, it launches you into the first available room. I want to give players some context. How can I set an event to trigger right as the game starts so that I can write introduction text?
Also is there a way to change which room the player starts in?
Also is there a way to make it so that items aren't auto declared when getting a room description?
Also any plans for NPC support? I tried setting up an item to act as an NPC but the item declarations made it weird. "There is a Ralph here".